The objective of this blog is to showcase my work,
as well as to blog my progress/accomplishment of the day.
All works posted here belongs to me.
Please click the pictures to view full-size.

Closing Blog

Tuesday, March 2, 2010

Just to let everyone know that I'm closing down this blog. After a long thought, I've decided to find a better place where ppl can easily view my new works. The good news is I've finally found it! It comes with the layout that I'm looking for too! You can click HERE to view it.

But I really want thank to all my supporters for viewing my blog. Wow! 3000 hits in less than year. I'm so dam happy to know this! Arigatou Gozaimasu!!! XDDD

Who knows maybe I'll come up with something interesting one day, and I might come back blogging with new design & new stuff. Until then, thank you again for your support people! See ya in at my new site! *^.^*

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3D/Animation Training : Week 6, 7 & 8

Saturday, January 23, 2010

For the last 3 weeks of the training, which is Week 6, 7 & 8, we have to do our final assignment which is character modeling. This assignment is the hardest of all yet very, very exciting. Funny isn't it, I hate modeling vehicle but I enjoyed modeling human. XP For the last illustration classes, we have to draw out our final character & weapon. I chose the Lady Reaper design since she already has a weapon. Before we start drawing the final work, we're taught to draw human pose so that your character doesn't look stiff. It wasn't easy I tell ya. Cuz you need to know your body proportion & muscle movement very well, otherwise it look distorted:

Some dummy poses. It's so hard to draw them. >.<

I always wanted to do a dark female character. That's why I chose the Lady Reaper. Her name is 'Synn Purify'. 'Synn' is a latin word for 'Sin'. And she's an Angel Reaper. Her duty is to hunt down angels who defy God orders or break the Heaven's rules. Take note that she only takes order from God himself & no one else. I wanted to represent her as a cold-hearted & emotionless person. The tattoos/markings on her are actually summon symbols. She can summon creatures from the underworld, but that's only if she needs backup. She also wields a giant scythe called 'Gressil'. It's actually a demon scythe where it converse with her through telepathy. Its eyes can detect any fallen angel who disguise themselves on Earth. Gressil feeds upon souls & apparently angel souls are it's favourite.

My final character design, Synn Purify, the Angel Reaper.

Her weapon, Gressil (scythe).

Before I could start modeling my character in 3Ds Max I needed to do a blue print first. I need to design front, side & 3/4 view of the character head & body:


When it finally came to the modeling part... wow... it was Super Stress! The head & body (including costume) took about 10 days to finish it. There are sooo many tutorials that I hv to refer cuz whatever the trainer taught wasn't enough. The hardest part to model was the face, it took me 3 tries until I got it right. The UVW mapping was damn hard to learn at first, but once you got it, it was easy. However, I think I still need to learn more about texturing. Nonetheless I love the result at the end. I used normal baseline lightracer rendering.

I did a T-pose so that it's easier to model her costume & to rig.

Alright, this was totally an accident. I never expect her to look like a female version of 'Cloud' from FF7 when I decided to hv her hair blonde & blue eyes. I wanted her to look like a typical angel herself (to represent god servant) but with black clothes. Sadly... it turns out sometimes very unexpected. WTF! So in the end I totally change her entire hair & eyes colour into more of a gothic vampire look.

From the looks of it, I'll blame the costume first. Cuz it look soo much like Cloud's from FF7AC. Shit!

This is her new look & I love it! Her expression was exactly how I wanted. XDDD

Thanks to my super high poly, which is more than 3 hundred thousand polys, I cannot do any animation for it, only turn table. The rigging part was a pure headache. I hv to redo some of the body parts cuz it was totally distorted like shit after I rigged it.

I followed the pose exactly from my final character design.

After looking at my finished work, I felt like I needed to do another one cuz Synn looks kinda lonely somehow. So I decided to create her younger twin sister, 'Synn Chastity'. She's different from her older twin in terms of emotion. She tends to sympathize with her target before she kills them. Just like her sister, she also wield the same giant scythe called 'Rosier'.


With both sisters modeled, I call them the 'Synn Sisters'. I combined both of them onto one turn table. For lighting, I used 3 spotlights and one skylight. When comes to the animation, I found that my file size was seriously too big until it hangs whenever I played it. It's way over 3GB just for a 6 seconds animation! So I had no choice but to learn a bit of Adobe After Effect. Now my file has decrease to 300mb. Sigh... I know, I know, it's still kinda big. ><

Clay Model of my Synn Sisters in different views

My final assignment of the training course. It's finally done! YAY!

Now that the individual assignments are done, it's time for group assignment. We're given one month to create a short 2-3 minutes animation. It's gonna be a challenging one cuz we're now going to work with other people. So shit can happen anytime among team members. However, for me, the animation must be delivered no matter what obstacle I faced.

"When There's A Will, There's A Way."

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3D/Animation Training : Week 5

Friday, November 27, 2009

OMG! I finally got some time to update my work! Whoohoo! I haven't gotten a single rest ever since I started the training last year August. Damn, I'm sooo tired but yet I still wanna do more. Call me nuts if you want, but can I do!?

Anyways, as for Week 5 of the training........ it was the most BORING & LAZY week ever! Why? Because after modeling my Akira Bike, I found exterior to be easy & not challenging at all. It's just the same as doing the interior. I can tell than many of us wasn't keen on doing the exterior assignment. Thank goodness illustration was interesting. Week 5, we learn about human body proportion. At last! This is what I've been looking forward! So we're supposed to draw the body following the guidelines that the trainer given us. After drawing the body out, we have to insert the muscles. That was the hardest part. We have to draw front, side & back for both Male & Female. Hopefully my body proportion will improve after doing this. ^^

Male & Female Body Frame

Female muscle frame. I only did for female cuz my character design is a woman.

Also, we hv to come up with a character design cuz in Week 6, we have to start modeling our final assignment which is a character. Luckily I managed to find two artworks that I did while I was teaching my old highschool (Jan-May 2009). I was bored at one time cuz it was my last week in school as a teacher, so there weren't anything else for me to do in the staff room, so I decided to draw. As the result I created two female characters: A lady reaper & an amazon woman. Best of all, I never expected to use it for my character design. WHOOT! XDDD

Her character concept is based on a Grim Reaper
Her character concept is based on a Amazoness/Tribe Leader

For my 3rd assignment which is the exterior design, I decided to just follow the same concept as my 1st assignment, which is the japanese theme. So I modal a Japanese mansion instead.

The entire house modal.

With texture & lighting.

After I finished modal the entire house, I found it boring somehow. So I added some trees, stones & two ponds (front & back of the house). For rendering, at first I used normal baseline lightracer render but it took soo long to render! It even came out horrible! So luckily, we hv a short class about Mental Ray render. It's way more complicated that baseline but the result is really awesome & the render is soo much faster (provided you do the settings correctly). So for this assignment, I used mental ray for the first time. I didn't do much settings on the render, just focus on the lighting & texture adjustments.

With Mental Ray render. Nice isn't it. Just love the water reflection! XD

Top View

Front View

Back View

Left View

Right View

With background & camera angle

As I said again, the house assignment was really boring. Also, I found out that not many did this assignment. Most of them skip straight to the character design or do two vehicle instead. Oh well, no matter how much I don't want to do it, it's still an assignment that we're ask to do. So JUST DO IT!

"You Might Hate It Now, But You'll Find It Useful Later."

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3D/Animation Training : Week 3 & 4

Saturday, October 17, 2009

I know, I know. It's been a very long time since I update. My Week 3 work has been extended to Week 4 cuz there's a lot of error in my work. As I already said, the vehicle was SUPER HARD. Plus, I hv to redo some of my drawings cuz it wasn't good enough. For Week 3 illustration class, we have to draw human expressions. Not just front view only but also 3/4 & side view. We were given 7 kind of expressions to draw & it must look at least realistic. (Sigh) if only I could draw it in Anime style. So much easier. XP

I know, all of their faces look dam weird right. Heehee!

As for my vehicle... it's a long story but I'll make it short. First of all, I tried to model a car, but I failed... 4 times. Then I decided for something simple, which is a motorbike. And I failed again 4 times. But... I finally succeeded on my 5th try! So yay! After I finish model my bike, another problem came in, which is the material part. I couldn't get the shininess & glossiness on my bike. I was already pulling my hair at that time. Thank goodness my classmate Kae showed me how to do it. However, after I gotten my material done, the next problem was the stupid bloody rendering!
Clay Model of my Akira Bike in different views

Samples of the material & render errors (Still got another 20 errors but I think you alredi got the idea)

After 2 weeks of madness, I finally finished it! WhooHoo!



We were also taught to do a short turn table animation so that we can view the entire model


This bike is so far the most challenging experience I've ever gained in this course. Despite all the trials and errors, I found myself gaining more familiarity with 3Ds MAX. So it's all ain't that bad. But ppl like me who are a bit slow to capture technical stuff hv to work doubly hard to learn it. It's a pity that I didn't get to do the car & I'm not sure whether I will do one in the future cuz I'm not a car fanatic. The next assignment is exterior... somehow... I just feel dam lazy to do this one. But what to do, still have to do it whether I like it or not.

"Hard Work Will Always Pay Off In The End."

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